Tuesday 13 January 2009

Choosing a Brief

Today we were handed out this terms new project brief which we discovered had 3 different choices within it. Brief A - To create a "chop shop" garage for Rockstar games, Brief B - to create a number of short idents for the National Gallery to use in their shows, or C - to create an advertisment for London Zoo involving characters already identified. Straight away I was drawn to C as it was the more character driven of the 3 and allowed me to specialise my skills in character development, modelling, rigging, and most importantly animation.

Jared talked us through each of the 3 brief possibilities and also offered us the option of creating our own brief from the 3 given. I was really happy with the 3 choices as each had huge potential to be creative and versatile rather than any set in stone intrsuctions.

We were also given the choice to work either in small groups of 2-3 or as an individual. I have done both before and so I know the pro's and con's of each. I have never had a bad experience in a group and feel it keeps me motivated, social, and strengthens my team work skills. I also love bouncing ideas off other group members and learning off other team members. I don't mind working solo, especially for 2D concept work. However I have yet to work individually on a maya based project and do not feel I'm ready to face a project with no guidence or extra knowledge. I also find it could be quite boring and anti social in a classroom full of buzzing groups. I decided I wanted to work in a group again while I still had the chance, but would definately work indivually for the next industry project.

I was approached by Alec and Tom, who had a duo going already and also wanted to work on brief C. I have worked with Alec in the past and I know we are on the same wavelength as far as humour goes. We worked on the "Some you Win" animatic back in 1st year which was a great laugh aswell as a successful piece of work. And as for Tom I knew of his animation skills and his work aholic attitude. And so the group was formed - Pedro Productions! I am really happy with the group and can't wait to start working on this baby. Below is a copy of the brief we have chosen:

Brief C: Character Design

Source: Jon Beeston

Editor -- Axis Animation

www.axisanimation.com

“We would like your students to design and animate some characters for us for a potential animated advertisement for London Zoo. We are thinking about using a visual style that reflects traditional “Claymation” techniques but will be generated using CG processes. The characters should be worked up from the following list:”

1. Willie Billiams – “A hyperactive nine year old on his first visit to London Zoo with an obsessive interest in creepy crawlies.”

2. Pocahontas Billiams – “Willie’s sister, she’s seven years old but much more relaxed and more knowing than her sibling. She wants to be a gorilla.”

3. Wilhemina Billiams – “Willie and Pocahontas’s grandmother, she thinks everything smells bad and is worried that a chimp or one of those nasty bonobos might escape and “Poo in her hat.””

4. Wee Eck McGlone – “London Zoo’s long suffering head keeper sixty, bald, curmudgeonly, Scottish, fiercely patriotic and obsessive about sweeping up dung.”

5. Cornelius – “A middle aged silver back gorilla, the most civilised and sensible occupant of the zoo by far.”
  • “Your students should consider the following points when working through their character designs:”
  • “If they work in 3D then they should concentrate on two characters from the list per animator.”
  • “If they work in 3D then they should be using one of the major 3D packages, i.e. Maya, Lightwave, or Max. The characters should be fully modelled to a maximum resolution of about 100,000 polygons, decent texturing is vital, we won’t accept a model alone at this stage. The model should be rigged”
  • “We expect to see support work on paper, development drawings and character sheets that should include orthogonal views, i.e. front, back, top, and side, and a more expressive drawing of the character in a typical pose.”
  • “We would like to see some expressive animation sequences that demonstrate the functionality of the rig and also character performance.”

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